Sverkh

A learning platform with courses, hackathons and coding competitions for school students.

Hackathons for about 200 participants.

The platform home page: code for robots, checked in simulation and on real hardware.
A short film about the platform: from a lesson to a competition.
The platform home page: code for robots, checked in simulation and on real hardware.
designThe platform home page: code for robots, checked in simulation and on real hardware.
Tasks with ready-made scenes: a warehouse, a forest, a maze.
designTasks with ready-made scenes: a warehouse, a forest, a maze.
On a phone: a student's diploma and a lesson on how a drone finds a red ball.
designOn a phone: a student's diploma and a lesson on how a drone finds a red ball.
The award screen at a competition.
designThe award screen at a competition.
The student's workspace: code and simulator side by side.
designThe student's workspace: code and simulator side by side.
The final's broadcast: a team's attempt and its place in the table.
designThe final's broadcast: a team's attempt and its place in the table.
Result cards: record, place, diploma.
designResult cards: record, place, diploma.

About the project

Year
2025–2026
Team and our role
Our product, team project. The design and most of the development are ours.
Who did what
Simulator and Unity: Steel Bocharov. Part of the code: Mike.
For specialists

Code runs right in the browser, with our own simulator and a real-drone test rig. The redesign was built through our own Figma bridge.

Want something similar?

Tell us about your task. Within a day we'll tell you if we'll take it, how long and how much.

reply within a working day · t.me/s1rne · +7 968 093-07-00